This was one of the most complex projects I made.
Working together with Genesis Concept and Design Studio I was in charge of the 3D modeling for production of the organic skull and gear part.
The starting point was the exterior customized housing of the XBox, an artistic 3D model and some illustrations.
The process included retopo of the base mesh provided. Remodeling and adjustments of 80% of the forms. The creation of wall thickness and fine tuning of all the small details to give the final part the expression required and at the same time respect all the technical details.
The model delivered was a solidworks part ready for the assembly with the other components of the product.
The tools used for the projects were: Z-Brush, Solidworks, Rhino with T-Splines and Modo.